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Introduction ​

Tsuki Panel is an open-source, self-hosted management platform for Palworld dedicated servers. It gives you one fast dashboard to run your whole server β€” instead of a pile of tools, RCON commands and manual save edits.

The UX is inspired by Vercel, Linear, Railway and Grafana: dark-mode, responsive, and built as a typed monorepo.

What you can do ​

  • Watch your server live β€” status, version, uptime, players online, and metric history charts.
  • Manage players β€” see who's online (level, ping), an offline roster with last-seen, and kick/ban with one click.
  • Edit the real config β€” load, edit and save your server's PalWorldSettings.ini from the browser, then restart to apply.
  • Automate operations β€” scheduled restarts, weekly config events (a "Double EXP weekend"), and automatic backups.
  • Explore the world β€” a coordinate map of players, bases, pals, wild spawns, NPCs and bosses; a full Paldeck; and a crafting planner that tells you which pals drop each material and where.
  • Deep-edit the save β€” teleport players (Xbox included), edit player stats, pals, guilds and inventories, through a safe, batched save editor that backs up before every apply.

Two tiers of features ​

Tsuki Panel works with any Palworld dedicated server over its REST or RCON API. Some features additionally need access to the game's save files and container:

TierNeedsUnlocks
ConnectedA REST and/or RCON connectionOverview, players, server commands, logs, insights, live config editingΒΉ
Save-mountedThe game's data dir mounted + Docker controlThe save editor: teleport, player/pal/guild/inventory edits, backups, guilds & pals from the save

ΒΉ Live PalWorldSettings.ini editing needs the data dir mounted; without it, the Config page is a safe client-side generator (copy/download).

If a tier isn't available, the panel simply hides those pages or shows a friendly "connect your server" state β€” nothing breaks.

Is it safe? ​

The save editor is the powerful part, so it's built defensively:

  • Every edit is queued, previewed in a batch, and applied in a single stop β†’ backup β†’ edit β†’ start cycle.
  • Every apply takes an automatic pre-edit backup first, and you can restore any backup from the Backups page.
  • The game container is stopped while a write happens, so the server never rewrites the save from memory mid-edit.

Still β€” as with any save tool β€” test on a copy first, and keep backups.

License ​

Tsuki Panel is released under the MIT License. Contributions are welcome β€” see the GitHub repository.

Next: Architecture β€” how the pieces fit together.

Released under the MIT License.