Monitoring & players
Everything for watching and moderating a live server. These features need a REST/RCON connection.
Overview
The landing page shows your server at a glance:
- Status — online/offline, server name and version, uptime.
- Players online — current count vs capacity.
- Server controls — broadcast, save, shutdown (see below).
- Recent activity — a feed of join/leave events.
Data streams over a WebSocket: a single server-side poller fans status, metrics and players out to every connected browser, so the page updates with no interaction. The top bar shows a Live badge while it's connected.
Insights
Metric history charts — players online and server memory over time — rendered as lightweight SVG line/area charts with hover. The API keeps a rolling in-memory buffer of samples, so you get a trend without any external time-series database.
Players
Two tables:
- Online — name, level and ping, with one-click Kick and Ban (Ban confirms first).
- Offline roster — everyone who has played, with level, guild, captures, Paldeck progress and last seen. This comes from the GameData API.
Click a player's name for a detail dialog: level, ping, player id / user id (copyable), location with a map link, and moderation actions. For admins with the save mounted, the dialog also shows a Save data section — see the Save editor.
Server controls
From the Overview (admins only):
- Broadcast a message to everyone in-game.
- Save the world.
- Shutdown (with a confirmation).
- Unban by Steam id.
Kick and Ban live on the player rows. All of these run over REST (or RCON), not by editing files.
Logs & Activity
- Server logs — a live tail of your Palworld server log, styled like a terminal (line numbers, dimmed timestamps, level colours, pause and filter). It reads a log file if your server writes one, or the game container's
docker logsif it only logs to stdout (like the thijsvanloef image). See Troubleshooting to pick the right source. - Activity — an audit feed of every successful action taken through the panel (who did what, when). Schedulers log as
system. Great for a shared, multi-admin server.
Kick & ban and Xbox players
RCON's kick/ban target the player's platform id. For teleporting Xbox/Game Pass players specifically, use the save editor's teleport — the live teleport command is Steam-only.