Map, Guilds, Pals & Paldeck
The world pages. The map/guilds/pals read from the GameData API; the Paldeck ships with a bundled dataset.
Map
A built-in coordinate map (its own pan/zoom SVG — not an iframe) plotting:
- Players, bases, workers (pals), NPCs and wild pals, as colour-coded markers with tooltips.
- Bosses and field alphas from a bundled landmark catalogue, as toggleable layers.
Controls: toggle layers, pan (drag), zoom (wheel / +/− / reset). With MAP_IMAGE_URL set, markers project onto the real Palpagos map image.
Find where a species roams
Pick a species in Find species to filter the wild layer to just that pal, with a live match count. It also draws translucent area circles over the clusters where they currently are. The Paldeck and crafting planner link straight here (/map?species=<id>).
Snapshot, not habitat
This shows currently-spawned wild pals from the latest save snapshot, plus zones accumulated from sightings over time — not static, official habitat data.
Guilds
A guild list grouped from the save/GameData: each guild's members, base count and pal count. See the Save editor for renaming a guild, handing over leadership, or kicking members.
Pals
Every pal on the server in one searchable, sortable table — species, level, gender and owner. Handy for finding a specific pal or auditing what's on the server.
Paldeck
Browse every pal with art, elements, rarity and stats — powered by a bundled dataset (no server connection required).
- Owned vs missing — pals the server has captured are highlighted; missing ones are dimmed. Filter server-wide or per player.
- Click a pal for a detail dialog: stats, work suitability, description, and who owns it on your server.
- Work-skill ranking — pick a work skill (Handiwork = crafting, or any of the 12) and rank pals by level to find your best workers.
- Show on map — jump to where a species roams right now.
Pal artwork is hotlinked from palworld.gg; if an icon can't load, a coloured initial stands in.